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Five Year Strategic Plan


Goal: Leverage technology to engage and challenge students in a safe environment.

Desired Outcomes: The East Rockaway School District will expand curricular opportunities and increase innovative approaches to teaching and learning in a safe and supportive environment that capitalizes on our human, financial and technological resources.


  • Maximize human, financial and infrastructural resources to enhance a safe learning environment.
  • Further develop interactive classroom technology opportunities utilizing current and emerging applications and media.
  • Increase innovative approaches to student engagement.
  • Broaden curriculum to extend more advanced coursework at elementary level and in business, technology and media classes.
  • Expand STEAM curriculum opportunities through partnerships with higher education institutions, neighboring districts, community businesses and organizations.
  • Continue the evaluation, implementation and enhancement of building security through the research and adoption of emerging best practices and technologies.



Year-Three Measuring Success – Innovation

   September 2018  
  • Adopted a new three-year technology plan.
  • Additional security measures and enhancements, including a partnership with Altaris Consulting Group   and use of the RAVE app.
  • Expansion to year 4 of the 1:1 device initiative (now including grades 5-12).
  • All classrooms, K-4, provided with Chromebooks.
  • Smartboard upgrades.
  • Expansion of elementary STEAM program.
  • Innovative approaches to student engagement.
  • New high school Computer Science elective and continuation of robotics curriculum.
  • Visible Learning Instructional Approach .
  • New data analysis platforms for teachers and administrators.

 Year-Two Measuring Success – Innovation

   September 2017  
  •  Addition of security enhancements including additional cameras and Nighthawk systems.
  • Enhancement of elementary STEAM program.
  • Form partnerships with local universities, businesses and organizations to benefit students.
  • 3-Year Technology Plan in place that extended the 1:1 device initiative to all students in grades 5, 6, 7, 9, 10 and 11 and has devices available for use in all classes across the district.
  • New high school computer science elective course.
  • Innovative instructional strategies for technology integration, including flipped classroom.
  • Continuation of robotics curriculum, club and host of VEX Robotics Tournament with more than 70 teams.
  • Computer-based learning opportunities including Google Classroom, Achieve 3000, online AP courses and Compass Learning.
  • New director of technology and learning analytics position.
  • Enhanced data analysis platforms for teachers and administrators.

 Year-One Measuring Success – Innovation

   September 2016
  • 3-Year Technology Plan
  • Addition of security enhancements
  • Innovative courses/programs
  • Formation of a STEAM program
  • Form partnerships with local universities, business and organization to benefit students.
  • Innovative approaches to student’s engagement
  • Thinking Maps
  • Leverage technology – flipped classroom, distance learning, online courses
  • New Security Measures implemented in all three buildings
  • Expansion to Year 2 - One to One Device Initiative all students in grades 5,6,9 & 10
  • Devices available for use in all classes across the district
  • Innovative instructional strategies for technology integration including flipped classroom
  • Elementary STEAM Program launched for all students in grades 3-6
  • Continuity in Robotics Curriculum grades 3 – high school
  • Computer based learning opportunities:
    • Achieve 3000, I Tutor, Online AP course, Compass Learning, Fast Math, READ 180, System 44, Reading A-Z, NewsELA, Bookshare
  • Data Analysis Platforms for Teachers and Administrators
    • Student Performance System, NWEA Reporting System, Data, Warehouse & School Meter, MClass
  • Thinking Maps implemented Grades 7-12
    • Consistent visual patterns linked directly to eight specific cognitive processes